Thirteen Years at Devolver

@vieko

This Halloween, I wrapped an incredible 13-year chapter of my life at Devolver Digital. Fitting somehow--ending on a day about transformation, surprise, and a little chaos. All things that defined my time there.

Thirteen years working with beautiful nerds who care about audacious games and the rockstars who make them. A punk-rock company built on kindness, loyalty, and genuine passion--where every day felt like you'd been drafted into a dream team.

I got to help test Fall Guys at a scale none of us had attempted before. I teared up when I learned we were publishing Return to Monkey Island --the impossible sequel to the first game I ever bought with my own money. I played more than ten hours of Loop Hero's pitch and almost missed a flight the next morning because of it. I've witnessed marketing genius at play year after year. I helped Kate bring a cat with two buttholes to life (yes, really), and we sealed our friendship forever. The list goes on.

So why leave? Because sometimes you have to change--even when you love where you are. I've felt my craft transform in real time. The way we build software--the way we're creative--is fundamentally changing. I want to be a part of that transformation, not just experience it. I'm joining Vercel to build with AI and help shape what's next.

To everyone at Devolver: thank you. Thank you for the trust, for the challenges, and for letting me thrive alongside you. Thank you for being impossibly generous under all the chaos.

To all the indie teams we've worked with over the years: thank you for making games worth pulling all-nighters for. Watching you bring your visions to life has been one of the great joys of my career.

Devolver team
Devolver balloon
Devolver E3

🤍